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Author Topic: Official State of the Game post from Carbine.  (Read 668 times)

Trevail

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Official State of the Game post from Carbine.
« on: Sep 25, 2014, 02:32 PM »
http://www.wildstar-online.com/en/news/state-of-the-game/

Quote
It's been three hectic months since we launched WildStar to the world, and it’s taken us all on a wild ride. We've had our share of ups and downs and you've stuck with us through it all. First let me say, on behalf of the rest of the studio, thank you for joining us on Nexus. That said, I want to talk to you about our plans for WildStar moving forward.

On Megaservers…

At launch we were really excited by the surge of players trying to log into WildStar. If you were playing at the time, you'll remember that we had some pretty insane queue times. In order to mitigate the queue times, we opened more servers to accommodate the demand. And here we are three months later needing to balance capacity once more. If you ask me it’s no secret that MMOs are only as good as the communities that form around them and, while we have an AWESOME community, it’s spread out across our servers. We want to rectify that toot sweet.

Enter megaservers.

What do megaservers get us? Greater participation in PvP and PvE. More players for guild recruitment. You’ll see more player based trading and a busy auction house and commodity exchange. We want players playing together, so this strikes us as the best approach to address the sparsely populated realms.

On Drops...

An aggressive drop schedule was something we had planned from the beginning. Our goal was to get new content out there and into your hands as fast as possible. However, we soon learned a pretty painful lesson: the quicker we tried to get content out the door, the buggier it ended up.

The community has been both very forgiving, but very clear about their opinion on the matter:

Stop releasing buggy content. Period.

After Drop 2, we sat down and had a hard talk about the process so far. The result of this discussion: no more drops before their time. While we would still like to get content to our players as quickly as possible, we’re going to focus on quality. In the end, this will provide true value.

We feel we can accomplish this on a quarterly basis, with one caveat. If it's not ready, we'll hold it until it is. This doesn’t mean we won’t have other activities available to experience on a more regular basis, we’re just taking the necessary time to get the major drops right.

We’ve already released information on some of the content coming in the next drop (Mystery of the Genesis Prime and Journey to OMNIcore-1) at gamescom and PAX Prime. This content will entail solo and large public world story content that continues the story we’ve been telling through the game starting with the very first announcement trailer, published three years ago. We’re currently shooting for a release early November. Release timing really depends on how things go during internal and PTR testing. The additional polish time on the content will be worth the delay, no doubt.

Keeping WildStar great ...

We are committed to making WildStar the best MMO experience out there – and that means getting it right from the start. To demonstrate our commitment to this goal and our players, we are also focusing on addressing as many bugs as we can. To date we've managed to fix more than three thousand bugs, which equates to 61 pages of patch notes. That's pretty good. While the majority of the fixes were on the backend, we are also focusing efforts on making changes that matter the most. Here are a couple of the big ticket items that you’ve probably already seen, or will see, in the game:

1. Attunement - The raid content was designed to have players actually play it. We adjusted the attunement process to help get players into raids, where the real challenge is. Getting in is one thing, being prepared is another. We are currently implementing a training dungeon that will help train and prepare players for the epic challenges that await them in our dungeons and raids. I want to stress that we’re not nerfing raids, we’re just giving you the tools to succeed when tackling them.

2. Elder Game Itemization – We got a ton of testing and feedback on the early leveling content in beta stages, as that is what gets tested the most. Since launch we’ve tried to respond as quickly as possible to the concerns about elder game items based on direct feedback from the thousands of players playing the live build, something that got little interaction before launch. We’ve been making positive changes related to rune slots and how desirable the hard content rewards are and we’re not close to finished yet.

3. PvP – Early PvP systems incentivized toxic behavior and play patterns. While updates to the gear and matchmaking system have gone a long way to mitigate this, expect further updates and adjustments in the future.

And this is just the beginning folks, the first step in building and maintaining regular, honest communication. We’re working on the next post that will detail the major features we’re tweaking and introducing into the game and how WildStar really does provide gaming experiences for all play styles – casual and hardcore.

And one last thing...

The devs are listening. Your input, your feedback, your vision have already and will continue to help shape the future of WildStar. We want you to feel good about sharing your WildStar experiences with your friends and inviting them to play with you. We can and will do to this together, united...

Except for you tree hugging exiles. You I can do without ;)

 

Mike Donatelli
Product Director
Carbine Studios - WildStar

My biggest take away?  Quarterly drops now.  And drop 3 early November.
« Last Edit: Sep 25, 2014, 02:46 PM by Trevail »



Loxx

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Re: Official State of the Game post from Carbine.
« Reply #1 on: Sep 25, 2014, 02:49 PM »
My biggest take away: fucking november?  Really?  So much of that drop is absolutely ready to roll right now and is so necissairy.  I was perfectly happy to give them 3-5 weeks to clean up the bugs, in the drop, but 2+ full months is seriously impacting so much of the game I really dont know what they are thinking.

Trevail

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Re: Official State of the Game post from Carbine.
« Reply #2 on: Sep 25, 2014, 03:08 PM »
Yeah, the fact that announcement was not paired with a list of major bugs they plan to address before it is rolled out also wasn't smart in my opinion.  For the love of god, can we get a hot fix for the LAS 3&4 bug sometime soon?

Edit: The upside?  They now have enough content planned for YEARS.  It's just lasting that long that will be the issue.
« Last Edit: Sep 25, 2014, 03:10 PM by Trevail »

Undeniable

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http://www.wildstar-online.com/en/news/state-of-the-game/

Thats the link to the state of the game post on wildstar's site, but the most notable thing is Mike's estimation on drop 3. Early Novmeber as long as everything goes through testing on schedule.

Loxx

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Re: Official State of the Game post from Carbine.
« Reply #4 on: Sep 25, 2014, 03:22 PM »
Content is a non-issue, there is plenty to do if you can self-motivate to do it.  The things that need to happen are rune changes and class fixes. How long to Warrior tanks have to be crippled?  How long to slingers need to deal with being an afterthought, how long do we have to bank full sets of gear we could be using for progression?  I love the game and am still a fanboy, but man this news is pretty crushing when i was fully expecting a patch next week, two tops.

Mag

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Re: Official State of the Game post from Carbine.
« Reply #5 on: Sep 25, 2014, 03:24 PM »
Merged topics.

Mag

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Re: Official State of the Game post from Carbine.
« Reply #6 on: Sep 25, 2014, 03:29 PM »
They're also moving to a target of quarterly drops. I have to say I'd be pretty content with that, if they can in fact keep that schedule. Their six week time frame was always ambitious, and aside from the art assets (which were probably done more than six months ago) I doubt anyone could say drops 1 or 2 were really very stable or functional in their first state.

Valkyriie

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Re: Official State of the Game post from Carbine.
« Reply #7 on: Sep 25, 2014, 03:36 PM »
November... really.... Obviously the itemization of end game gear is horrible. I know so many people in our guild are holding on to items waiting to add more rune slots on it because their blue item from a dungeon is better because it has more slots. In fact, Im holding on to two pieces of gear that i want to use but cant because i will lose my set bonus from my runes....   

There is a worry of a mass exodus from raiders because of these problems and others. I am glad that they are not nurfing raids but why do they feel the need to continually buff Datascape? I understand why Voodoo quite. They were tired of having to relearn the same fight over and over again. Not to mention every kill of the Daemons and Gloomclaw is so close simply because the itemization is holding back the dps. Voodoo's first Gloomclaw kill was within .2 seconds of him healing back to 14%.... and other Gloomclaw kills are that close as well. The fact that the margin of error is so tight that if one person dies you have to call a wipe is too tight when we are dealing with 40 people. Itemization should help this because raids should be putting out more dps so if you loose a person its not crippling to the raid. I also heard a rumor that they are going to allow guilds to do few of the mini-bosses first before you have to tackle the Daemons, again this will help that fight so much because of the better gear.

I know the devs will level this game out, its just a matter of time. It is just unfortunate we have to wait for some of these fundamental changes to come. Four more weeks of this will be pretty painful for the raiding player base.

Braun

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Re: Official State of the Game post from Carbine.
« Reply #8 on: Sep 25, 2014, 03:53 PM »
That's a very big turn off for me, my will to play is already low, raiding was the only that I enjoyed doing for the last two months or so, but now that GA is cleared and Datascape is in such a poor state, I really don't know what to do. The core game is so good, but there's so much wrong things with the game right now. I really hope they do some changes on the weekly patches or I may end up quitting until Drop 3 arrives :(

Valkyriie

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Re: Official State of the Game post from Carbine.
« Reply #9 on: Sep 25, 2014, 04:10 PM »
I just posted on their forums basiclly begging for rune changes to come before drop three. This one change alone will completely change the player bases' disappointment with waiting until november. Lets just hope the devs really are listening to us and give us this because that threat is already four pages of complaining about itemization and rune changes. So I hope they give us what we want.

Avaline

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Re: Official State of the Game post from Carbine.
« Reply #10 on: Sep 25, 2014, 05:29 PM »
https://forums.wildstar-online.com/forums/index.php?/topic/114584-state-of-the-game/?p=1191097

Quote
    Cougar, on 25 Sept 2014 - 1:20 PM, said:

    Megaservers are currently in testing, and we are on track for the later part of our 3-6 week estimate (testing might push that out still, which is why there is no hard date yet). Megaservers are not tied with the next content drop and will be deployed separately when it is ready.

I know most people are pretty bummed that rune/itemization changes are getting delayed, myself included, but least this is still going to should  be coming relatively soon.

Placker

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Re: Official State of the Game post from Carbine.
« Reply #11 on: Sep 25, 2014, 06:45 PM »
This is a blow to us all.... But if we take a look back subjectively and really wrap our heads around what we asked of them (which is pretty much to re-balance the game from the ground up when it comes to pvp and pve). It is not a simple quick fix, and if we want it done right (which would set the game up to be the best raiding MMO on the market) we have to wait so they do not have to make any more changes to it over time (regarding itemization to current stat weights and runes). Honestly keeping our course with raiding and gaining "potential" (after drop 3) upgrades for GA and maybe some DATASCAPE loot (if we can kill "buffed" bosses) would set us up to be a TOP raiding guild in a great MMO that will have the best community! I can almost guarantee that the majority of raiders feel let down, but i bet they can see the light at the end of the tunnel like the rest of us. They will stick it out and so will we! Why? Because this game honestly does have DEVs that care what the players think and will make the changes they need too. Hopefully the dumb fucks they hired out of college with little or no experience will be somewhat competent to code/develop the game from here on out. For now.... Drop 3 "/wait 10"

Undeniable

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Re: Official State of the Game post from Carbine.
« Reply #12 on: Sep 26, 2014, 11:00 AM »
Well looks like Carbine isnt going full retard:

https://forums.wildstar-online.com/forums/index.php?/topic/114626-please-carbine-i-just-need-to-know-why/#entry1191850

pretty much if you dont want to read it its saying this:

CRB_Anlath, on 26 Sept 2014 - 10:36 AM, said:
Man, where to start...

So, yeah. Obviously we want to release the balance/fixes ASAP. We know they are massively impacting player experience and that many, many, many players are eagerly anticipating them.

However, it comes down to a question of "readiness", which is what the State of the Game is discussing.

We're not delaying these fixes because we want to launch a new questing zone. We're delaying updates because "they are not ready yet and we want to ensure they are in a solid, stable, state".

Look at the AMP/Ability Tier changes and Attunement changes. We didn't wait for the next update to release those, we simply had to wait until *they were ready*.

So if a particular fix/change/balance isn't out yet, it's not because we're secretly holding it back to launch alongside The Defile or OmniCoreOne, it's simply because it needs a bit more work.

Edit: FYI, we are flagging all this feedback up as well. I'm making it very clear that you guys want certain fixes out ASAP, rather than waiting.

Looks like some things might show up before hand, and the big push from everyone is for rune/ap changes. This thread already has 3 CRB dev posts and has been locked but also flagged. Here is hoping

Trevail

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Re: Official State of the Game post from Carbine.
« Reply #13 on: Sep 26, 2014, 03:06 PM »
Looks like posted again later in the thread:

Quote
Yo!
 
If you check my post, what I'm trying (and obviously failing!) to make clear is that we are not delaying changes/updates like the Rune stuff because of the Content Drop. It's just not ready yet.
 
The State of the Game post is primarily about the NEW content, The Defile, Omnicore 1 etc. IF there is a system change/fix/balancing that needs to be done then it will be done "when it's ready". That could be before the drop patch, or if it isn't ready then after.
 
Look at the AMP/Ability Tier change. That was implemented BEFORE the drop because it was ready to go. The same will be the case for other QOL stuff.
 
EDIT: So, I just want to make it clear that this is my understanding as it stands. Subject to change etc all that. ;)

This one leaves open the possibility for some of the QoL changes coming AFTER drop 3.  I don't even...

 

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