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Author Topic: 8/7 Patch notes  (Read 580 times)

Nike

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8/7 Patch notes
« on: Aug 07, 2014, 09:52 AM »
https://forums.wildstar-online.com/forums/index.php?/topic/106376-update-notes-8072014/#entry1095397

Highlights:
Warrior threat
Dash updates position (hopefully)
SC Terraformer can't be cheesed.



Hina

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Re: 8/7 Patch notes
« Reply #1 on: Aug 07, 2014, 10:05 AM »
dungeons bosses now drop 1 rare amp 100% of the time-- trigger fingers incoming!

Mag

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Re: 8/7 Patch notes
« Reply #2 on: Aug 07, 2014, 01:01 PM »
PvP
◾There is now a delay when logging out while a Rated PvP match invite is pending.
◾A warning message will now be displayed on the accept/decline queue dialog that warns of penalties for declining Rated matches.

Items
◾PvP gear will now roll random Rune colors.

Bastian

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  • AKA Pedia, Fomortiis, Sanaki, Cody
Re: 8/7 Patch notes
« Reply #3 on: Aug 07, 2014, 01:54 PM »
◾PvP gear will now roll random Rune colors.

LOOOOOOOOOOL

Why is Carbine taking steps backwards in the PvP department? ._.
And I disappear, a ghost admidst the combat, preparing to strike.
It was your own fault; You should have paid attention and looked through the lie.
A most confused death, dead before he even knew where I struck from.
Farewell foolish thing.  Know that you have been deceived, as your soul moves on.

Loxx

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Re: 8/7 Patch notes
« Reply #4 on: Aug 07, 2014, 02:16 PM »
Because the static runes were flat garbage for some of the classes (engineers in particular seem pretty stoked about it) and because their entire design philosophy was to introduce random elements to encourage gear grind and eliminate cookie cutter crap.  I'm more surprised that they were static to begin with.

Campbell

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Re: 8/7 Patch notes
« Reply #5 on: Aug 07, 2014, 02:32 PM »
Yeah keeps the PVPers still playing the game something to grind for, their perfectly slotted pieces.

Bastian

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  • AKA Pedia, Fomortiis, Sanaki, Cody
Re: 8/7 Patch notes
« Reply #6 on: Aug 07, 2014, 03:04 PM »
Grinding is for PvE, not PvP.  Having random PvP gear is the same mistake SWTOR made at launch, and everyone knows how that ended.  Randomized rune slots on PvP gear may seem like a good idea at first, but it really just means lots of time spent in sub-par, non-optimized gear.  It also means you'll be shit compared to Johnny McAverage over there who got lucky and rolled perfect gear on day 1.  Luck should NEVER be a factor in a competitive PvP situation. Someday, MMO developers will learn that gear gaps do not balanced, fair, or interesting PvP make.  Even if they're small.
« Last Edit: Aug 07, 2014, 03:11 PM by Sanaki »
And I disappear, a ghost admidst the combat, preparing to strike.
It was your own fault; You should have paid attention and looked through the lie.
A most confused death, dead before he even knew where I struck from.
Farewell foolish thing.  Know that you have been deceived, as your soul moves on.

Trevail

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  • AKA Nae'blis, Shaidar, Ishar, etc
Re: 8/7 Patch notes
« Reply #7 on: Aug 07, 2014, 06:36 PM »
The funny part was the pvp lead said the day before this patch they want to move away from random rune rolls, and to a lesser extent random rune colors.  Then they put this out.  What a joke!  Fix the shitty gear sets that have bad runes, don't make them all random.  I know that was the break point where I decided I won't be pvping in this game. 

 

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