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Author Topic: Warrior Updates  (Read 736 times)

Loxx

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Warrior Updates
« on: Aug 29, 2014, 01:12 PM »
See for yourself

Quote
Merkal

Carbine Studios Staff
Posted Today, 08:54 AM

Next Developer Post »
Warriors,
 
The time has come for another update on upcoming changes to the class.
 
In the next major patch (date TBD), we are adding in the Tank changes that have been discussed as well as adjusting the DPS rotation. Here are some highlights of what is being changed.
 
Jolt is becoming an on-demand ability that is great for pulls and burst threat on creatures out of melee range.
Shield Burst is replacing Jolt as the second Energy restricted ability and has great sustained threat and synergy with Bolstering Strike and Emergency Reserves.
Atomic Spear will also be useable after the Warrior’s attacks are deflected and can be used while casting abilities.
Relentless Strikes T8 will now trigger every 3 strikes rather than an RNG chance.
Ripsaw is getting a slight buff to its tier scaling but its major tiers are re-worked to grant better bonuses to damage.
Savage Strikes is going back on GCD, and gaining a slight CD increase for a noticeable bump in damage as well as having the T4 now work on base.
Whirlwind: This is getting a quite noticeable buff to base damage, tier scaling, and both major tier bonuses are being re-worked to enhance the abilities output making it very strong for AoE fights.
 
Keep an eye out for the PTR patch notes for exact numbers.
 
We’re not done yet! Here are some additional issues we are looking at for a future update (timeline TBD).
 
Tank Specific Utility: We are looking at 3 tanks to investigate how much total utility vs. spec specific utility they bring and will be making adjustments.
AMPs, we are formulating our plans for adjusting AMPs to buff or replace Weaker AMPs and improve quality of life issues.
Reinforcing the Warrior’s “Shield Tank” mechanics.
Bringing Tremor off the “bench”
 
Keep the feedback coming its useful no matter what form it comes in.
 
Thanks for reading and continuing to crush your enemies and see them driven before you!

Also:
Quote
Merkal

Carbine Studios Staff
Today, 09:03 AM
Forgot to include this in the body of the post but these changes will also be coming.
 
Due to the fact that the DPS Stance damage increases were causing some imbalances within combat, we have normalized Assault Power across all classes and Support Power across all Tanks with the following changes:
 
Weapons have been normalized across all Classes
For example, equal Heavy Guns and Pistols will now grant the same amount of Assault and Support Power
Assault Power gained via Primary Attributes and Milestones has been normalized across all Classes
A classes Primary DPS stat now always grants 0.61 points of Assault Power
Assault Power Milestones will now always grant 24.4 points of Assault Power
Support Power gained via Primary Attributes and Milestones has been normalized across all Tanks
A classes Primary Support stat now always grants 0.61 points of Support Power (Tanks Only)
Support Power Milestones will now always grant 24.4 points of Support Power (Tanks Only)
All DPS stance damage increases have been removed
Tank stances now have damage dealt penalties
« Last Edit: Aug 29, 2014, 01:28 PM by Loxx »



Wisconsen

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Re: Warrior Updates
« Reply #1 on: Aug 29, 2014, 01:52 PM »
i almost posted out of joy when i saw the changes to t8 relentless, but i didn't want to take away loxx's thunder ( and his formatting is definitely better then mine lulz ) Finally they are taking the RNG out of our rotation, now they can start to balance rampage.

Side note, anyone else feeling a T8 Relentless T8 Rampage + t0 WW build for packs greater than 3? if they make changes to WW to make it viable ( no KE decay during the skill, comparable DPS w/3+targets, ect ect ) i think it could be very viable as a AoE build.

Finally heres to hoping that Ripsaw will finally be worth using, i really really want to like the skill, it looks cool, dots are awesome, and it should be a dps increase, hopefully now it will be.

Loxx

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Re: Warrior Updates
« Reply #2 on: Aug 29, 2014, 02:35 PM »
at a first glance:

Ripsaw already does "decent" damage, especially as a dot-and-run on a joust fight to keep "some" damage still ticking.  Any boost really moves this into consideration.

As far as WW is concerned, unless they remove KE decay during the channel, the damage simply isn't there, even if damage is radically increased.  It simply is not competitive and it wont be worth tiering without MAJOR work.

As far as rampage is concerned, I'm not convinced this will be a DPS increase... but i think it will lead to more consistant DPS and future balancing which is nice.

Wisconsen

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Re: Warrior Updates
« Reply #3 on: Aug 30, 2014, 03:42 AM »
the problem with ripsaw, is the damage is garbage compared to one relentless strike, in addition the t4 and t8 are dps loses over base level through t3. If they want ripsaw used for anything over then a PvE slow ( PvP already has a better slow through AMPs ) they need to make the damage worth not only hitting the button, but putting it on our LAS compared to the other choices, and a "I always want this DoT on the boss" instead of a situational jousting attack.

WW needs major overhauls in order to be used, but i really like the idea of slotting it for 3+ pulls, provided the issues with it are fixed. No KE decay during the channel ( either through a faster channel, or innate KE sustain possibly even generating KE ) and making the damage, and tiering worth it.

The rampage changes are good for the class as a whole, we still have our burst gadget - rampage - innate - rampage, but now it's much more predictable when the next rampage will happen. Not saying it's perfect, or even a dps gain ( because you could in theory do 3x rampages in a 5ish sec window on live ) but it's definitely for the betterment of the rotation as a whole imo.

Campbell

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Re: Warrior Updates
« Reply #4 on: Aug 30, 2014, 04:29 PM »
So they just made the warrior rotation easier, I didnt think it was possible but congratulations carbine. The only thing that made breaching strikes worth having on the bar was weaving savage strikes into it. Now with the added GCD to SS there is no reason to have either of those skills on the bar. With Rampage getting instant after 3 RSs there is really no reason to do a BS+SS while Rampage is on CD when you know with the 3 quick RSs your rampage is coming back. This really makes warriors a 2 button class. The only time we might not be is 3+ mob packs and that is still determined by how much they up the damage on WW and if it doesnt  have any KE decay. These changes in my mind are stupid.

I enjoyed Rampage being random proc. I liked having to be aware and look out for when it was up and popping, being fast and having good reflexes with the rampage proc and the BS+SS combo. These changes really are going to make warrior the most boring DPS class in the game IMO.

Das

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Re: Warrior Updates
« Reply #5 on: Sep 03, 2014, 10:00 AM »
So they just made the warrior rotation easier, I didnt think it was possible but congratulations carbine. The only thing that made breaching strikes worth having on the bar was weaving savage strikes into it. Now with the added GCD to SS there is no reason to have either of those skills on the bar. With Rampage getting instant after 3 RSs there is really no reason to do a BS+SS while Rampage is on CD when you know with the 3 quick RSs your rampage is coming back. This really makes warriors a 2 button class. The only time we might not be is 3+ mob packs and that is still determined by how much they up the damage on WW and if it doesnt  have any KE decay. These changes in my mind are stupid.

I enjoyed Rampage being random proc. I liked having to be aware and look out for when it was up and popping, being fast and having good reflexes with the rampage proc and the BS+SS combo. These changes really are going to make warrior the most boring DPS class in the game IMO.

It's definitely going to be a lot more boring rotation, but freeing up those 2 skill slots should allow us a lot more options for LAS' for raids.  D-grid all the time, flash bang/emergency reserves/unstoppable force or (shudder to say it) whirlwind for AoE pulls.

Loxx

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Re: Warrior Updates
« Reply #6 on: Sep 06, 2014, 03:53 AM »
Ok, so yeah, I really did go over to the PTR to legitimately test things, but in the end I couldnt resist going full retard:

1576-0

After some early testing it seems 2 button is prolly going to be king, Whirlwind actually could be AOE jesus now and the new rune system is fucking amazing.  I'll work on a better write-up closer to monday after I have a bit more time to parse and digest.

Wisconsen

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Re: Warrior Updates
« Reply #7 on: Sep 06, 2014, 04:30 AM »
garth and i also did some preliminary testing, i'm curious to see if we draw the same conclusion, more interesting though is if there are differences where they are and the reasons for them. Sadly, with the change to t8 relentless it is going to the 2 button idiocy we all feared, which makes me hope they give breaching strikes the quick burst treatment like they did for medics, or at least give us a reason to hit a button other then RS/Rampage =(

Sidenote - Dem warrior tier shoulders huh? lol

Loxx

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Re: Warrior Updates
« Reply #8 on: Sep 06, 2014, 03:56 PM »
So, Smackdown isn't on the GCD on the PTR.  This means Smackdown is about the only thing we can run with relentless and rampage to be a DPS increase.  This could be my favorite change yet.

Wisconsen

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Re: Warrior Updates
« Reply #9 on: Sep 06, 2014, 06:36 PM »
it isn't? i'll need to pop over and check that, i could have sworn it was. If it isn't then it's a dps gain to run it, albeit a small one.

Edit - Just checked, smackdown appears to still be on the GCD, just remember it only has a .5 sec GCD itself, so maybe you missed it? if not i'm doing something really wrong, and/or it is bugged. It would be very awesome if it is off the gcd.
« Last Edit: Sep 06, 2014, 06:41 PM by Wisconsen »

Loxx

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Re: Warrior Updates
« Reply #10 on: Sep 06, 2014, 10:58 PM »
Yeah, it's definitely got the 0.5 sec GCD, but after 4 10 min parses, i'm showing a loss of at most 190 DPS and at min 70. So, definitely more viable than any of the other full GCD abilitys.

I'm also seeing a fairly small gap between whirlwind (20K) and rampage(22K) on the 3-pack target dummies, so it most certainly seems whirlwind will take a big steaming dump on rampage at anything over 3 targets with equal tiering.  go go sassybuilds!

Wisconsen

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Re: Warrior Updates
« Reply #11 on: Sep 06, 2014, 11:19 PM »
ya smackdown isn't as huge a loss as the others, but it's still not a personal gain, meaning at most 2 warriors in 20m, and as needed in 40m ( fight comps get complicated there ) should be running it, provided they are staying alive throughout the fight.

The new WW will stomp all over rampage for trash, and possibly for leveling/farming, sadly i have yet to see a applicable use for it on boss fights, but the changes are in the right direction for the skill.

What i would really like to see is Breaching off the GCD, and Unaffected by the GCD, as well as ripsaw getting a significant buff so that it's worth using in our normal rotation, those 2 things alone would be a huge improvement to warrior DPS, and i don't mean the numbers, i'd be fine if the numbers stay relatively the same, i just want to be able to use my damned assault skills.

 

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