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Author Topic: Breaching Strikes, DPS Neutral  (Read 813 times)

Wisconsen

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Breaching Strikes, DPS Neutral
« on: Aug 13, 2014, 02:27 PM »
So it turns out Breaching Strikes, by itself, is DPS neutral.

This may sound odd at first, but hear me out. For most of the past 2 weeks i have taken breaching strikes off my bar, and it's been either dps neutral, or a dps gain. Now this is talking breaching strikes by itself, if you are burying the Savage Strikes GCD within the Breaching Strikes CD that will always be a DPS gain if you are doing it correctly, but thats another topic in and of itself.

This is mostly useful for the warrior(s) running smackdown as we don't normally have the LAS ( fight dependant of course ) to run Savage Strikes as well as smackdown. Now others results might vary, and you can check and compare the raid logs as those might be a more accurate example of it in a live environment.

I did a 5min parse this morning, with the intent of showing some numbers on how this works, i wanted a base line first, so i wasn't hitting smackdown, that would lower the DPS by a bit, but honestly i was a little surprised at the results. This is with no consumables of any kind btw, only rampage, relentless strikes, powerlink, innate, and gadget.




Felora

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Re: Breaching Strikes, DPS Neutral
« Reply #1 on: Aug 13, 2014, 03:48 PM »
Quite interesting.  What is your normal parse at nowadays?  I was wondering about this.

Wisconsen

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Re: Breaching Strikes, DPS Neutral
« Reply #2 on: Aug 13, 2014, 04:18 PM »
Only accurate comparison that can be made is on a dummy, with the same buffs, atm it's 6k +/- 1-300 depending on rampage luck, it eventually evens out, but even on just a 5min parse there is still some variance. It also heavily depends on what rotation you are running, smackdown - Breaching w/Savage - Savage w/o Breaching, ect. ect.

Wisconsen

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Re: Breaching Strikes, DPS Neutral
« Reply #3 on: Aug 13, 2014, 04:21 PM »
Also to note, this isn't a "Look at my numbers post" it's about the dps neutrality of Breaching Strikes, and i want to see if others have the same experience with it that i did. In theory it should be dps neutral at worst, and a gain at best ( each time you would breaching strike before you are now relentless striking, which gives a chance to reset rampage ).

Braun

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Re: Breaching Strikes, DPS Neutral
« Reply #4 on: Aug 14, 2014, 12:08 PM »
Both Breaching Strikes and Tremor are very delicate skills, as they have their pro and cons to using only a RS/Rampage build.

-Breaching Strikes

Pros:

.BS is a great KE burst, giving 250 in a single skill, its great in the beginning of the fights when you want to reach 750 as fast as you can or before Overdrive(more on that later)
.The damage isn't too shabby either, a total of (88%+620)is pretty good compared to (58%+325) from a RS. It also pierces armor, but that isn't such a great feature in PvE due to how resistances work.
.The animation is quite long, it's bad and good at the same time. You'll lose too much time doing the skill, you could almost cast 2 RS in that time. However, you can use that time in you advantage and use SS in the animation, providing  (36%+514) more to BS. You can also use your innate during a Breaching Strikes, that is an amazing feature as it will provide you: 125 KE before your innate pops, that will make sure that you're above 750KE, and the second strike will be affected by your innate, giving you more damage.

Cons:
.It needs a critical hit, it gives the warrior's DPS even more RNG factor, leading you to not get a BS in the start of the time or when its coming off CD.
.The animation is too long, even considering the facts above, during a BS animation you could do 2 RS and that would lead to a 36% chance of a Rampage reset that is a DPS increase over BS+SS(and a 100% uptime on Rampage's Empower).

Overall its just a matter of preference, BS+SS will provide more dps in most cases and is a safer route, but if you're feeling lucky RS+Rampage only will be very good. I want to talk about Tremor too, but I'll have to do that later when I have more time.

Wisconsen

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Re: Breaching Strikes, DPS Neutral
« Reply #5 on: Aug 14, 2014, 04:36 PM »
i really wish tremor was viable, i WANT to like that skill really badly, it just has too many flaws in it, and it costs amp points which are in very short supply as a warrior.

I agree with pretty much everything you said about breaching, i was meaning this as more of a analysis for the Smackdown Bitch in each raid, if you can run BS/SS you should it is a significant dps increase ( around 5% i would assume, maybe more ). I just don't feel it's optimal for the Smackdown Bitch to run SS/BS in most of the fights, there are some you can ( x-89 i'm looking at you ) easily, and some you just don't have the LAS spots available ( prototypes are evil ).

One large point i missed that you brought up was the KE generation, and early burst. I completely forgot to include them in my initial post. While it averages out, there is a significant loss of early KE gen, and burst by leaving out BS, leading to delaying your first overdrive by 2-4 seconds on average. While not wholly detrimental on most fights, there are some ( phage maw ) where that early burst/KE gen from the MoO is very important, and can be a significant DPS loss over the course of the encounter because the same pattern is repeated. ( yes i know there are other ways to get KE topped before he lands, but sometimes your just a bit shy of that magic 750 marker where you can pop overdrive and go bear wrestling )

In reality all on crit proc skills should always be a DPS increase, and warriors aren't the only ones to suffer from this. I would like to see them all get the same treatment that Quick Burst has, and atomize/Dual shock recently got, off GCD, doesn't interrupt other abilities, then rebalance them from that perspective.

 

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