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Author Topic: Commando Skill Tree  (Read 1820 times)

Oopie

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Commando Skill Tree
« on: Dec 04, 2011, 07:26 PM »
I did not play a commando at all during the beta, and it is the class I plan on playing unless I change my mind in the next few days ( leaning towards a sent dps, but not sure if it is what we need ). So I have no clue on what seems to be puting out the most dps for a Commando.

I wanted  to get some info on what people spent points in. Feel free to theorycraft as I did. http://www.torhead.com/calculator/skill#800.1


here is what I came up with. Felt like gunnery was throwing a few more "useless" things at you than assault was, but I made one anyways Here.

I'm starting to think that it is more useful splitting the two trees instead of trying to get to the end abilities. It seems that there is quite a bit of abilities that seem unnecessary. But please leave your opinions or what you have put together. (A reply from you Ratio is encouraged  ;))



Turbo

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Re: Commando Skill Tree
« Reply #1 on: Dec 04, 2011, 08:00 PM »
I personally like your gunnery build better, that's just me.  It is pretty close to what I was trying to do when lvling my commando.

Oopie

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Re: Commando Skill Tree
« Reply #2 on: Dec 04, 2011, 08:36 PM »
Ya i'd have to obviously test them out but I'm starting to think it may not be worth going for the endlines but thats just me. Not sure how much dps they would add Vs. all of the other little small perks.

Lumax

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Re: Commando Skill Tree
« Reply #3 on: Dec 04, 2011, 08:50 PM »
Personally I am going to play the commando Full Heal spec, just cause I have that feeling nobody else is going to.  O yeah and some feller named Ratio said they were fantastic healers. 

Ratio

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Re: Commando Skill Tree
« Reply #4 on: Dec 04, 2011, 09:02 PM »
I think I said that post level 41 they're good healers. Before that, though...
Happiness is when you play a game so well that people call you a hacker.

There are two types of people in the world, those who can extrapolate from incomplete information.

Oopie

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Re: Commando Skill Tree
« Reply #5 on: Dec 04, 2011, 09:04 PM »
Looking at their tree they do seem like they could be pretty good healers, but healing has never been my thing... I'm more of a tank/dps kind of person. Which is why im going commando and since Ratio said we get atleast one advanced class swap, il uses it if I ever want to change to tank. ( not sure if this is still true )

Oopie

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Re: Commando Skill Tree
« Reply #6 on: Dec 04, 2011, 09:06 PM »
I think I said that post level 41 they're good healers. Before that, though...
Ya, I remember you saying somewhere that they are kinda iffy early on. Can't really solo heal flashpoints.

Ratio

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Re: Commando Skill Tree
« Reply #7 on: Dec 04, 2011, 09:12 PM »
... Which is why im going commando and since Ratio said we get atleast one advanced class swap, il uses it if I ever want to change to tank. ( not sure if this is still true )

You don't get an advanced class swap. They've been talking about putting it in for a while, but it won't be in for launch or anytime soon after launch.
Happiness is when you play a game so well that people call you a hacker.

There are two types of people in the world, those who can extrapolate from incomplete information.

Oopie

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Re: Commando Skill Tree
« Reply #8 on: Dec 04, 2011, 09:18 PM »
I'm sure they will add it, normally when the public whines about stuff they get it. But like you said, it probably won't be in the game for a while.

Chive

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Re: Commando Skill Tree
« Reply #9 on: Dec 05, 2011, 03:58 AM »
Well, I plan on playing my commando as a medic but when we do get two specs I was going to do gunnery. Your spec is the one I would probably use.  There's a lot in that tree that strikes me as mostly for PvP, which I don't plan on doing, but it doesn't seem like there's any better spot to put the points.   

The only thing I would probably do differently is take the two points out of Cover Fire and put them into Concussive Force.   Increasing the knockback on a skill that is getting points put into it for reduced cooldown just seems more useful to me. /shrug

Undeniable

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Re: Commando Skill Tree
« Reply #10 on: Dec 05, 2011, 12:37 PM »
Hi guys, new recruit but I did play the commando in beta. Here is what I have learned, the assault line is more for sustained DPS, it relies on the dots from the proc of Plasma ammo and Inc. round to keeps the dps up there, and its very good if you want to be mobile while fighting. Almost everything in the rotation would be insta cast. The biggest issues I have is no Burst DPS besides Hi impact bolt and the fact that charged bolts just doesnt hold a candle to Grav round as a spammable ammo move, and Inc. round's dot component does the same.

I went Gunnery, first of all Grav round does alot more damage than Charged bolt, I took it off my bar, and since its all burst dmg and could be specced to only use 2 ammo, it was my spam move when I had ammo and everything else was on CD. TBH since the cost was only 2 except for Hi impact bolt everything else was kinda not worth it because the damage was so high. With spec, Hi impact bolt only costs 1 ammo, and I use it whenever it is available. With full auto specced for more damage and the addition of Demo Round it will complete your cycle and make full auto worth using over Grav.

Next was the Ammo, it was hard to give up the 3% crit from plasma ammo, but what I noticed was that most of the Harder mobs were the larger Droids, and for this the armor penetration proved to be much better. Coupled with grav rounds 20% armor debuff I was hitting for more with my shots than I was with plasma ammo's dot added in.

Personally if you wanted to go Full Burst DPS (thats fairly sustainable) I would suggest Gunnery spec. I myself have decided to try this spec: http://www.torhead.com/calculator/skill#800rfRRozcbzZMIkMoMzZb.1

As trauma probe is a great off heal to cast on anyone to help them stay alive but if the healing isnt worth using or I end up going full dps it will probably be something close to this: http://www.torhead.com/calculator/skill#800McZMIkrRMdokfzZbc.1

It might look like the tree's are kinda everywhere but once you play the class you will understand that alot of the shots and your dps is very dependant on the order in which you use the abilites, and that they share bonuses. With more damage on Full auto and the ability to increase its damage and clear out the CD it will become a huge burst DPS move especially if it crits. And again once you try grav rounds you will see why you can pretty much just spam it as long as you have ammo, the only way to do mroe damage is to use the fully specced full auto and Demo Shot.


Oopie

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Re: Commando Skill Tree
« Reply #11 on: Dec 05, 2011, 04:41 PM »


The only thing I would probably do differently is take the two points out of Cover Fire and put them into Concussive Force.   Increasing the knockback on a skill that is getting points put into it for reduced cooldown just seems more useful to me. /shrug
Ya those two points I was not sure what I wanted to put it in, but it does seem the KB would be more beneficial; but its personal preference in my opinion since most raid mobs most likely will be immune to both 90% of the time.

 

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