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Author Topic: a nice tank optimization guide from Reddit.  (Read 1421 times)

Aaticus

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a nice tank optimization guide from Reddit.
« on: Jul 17, 2012, 05:58 PM »
The math checks out for me, and it inadvertently defends a few gear choices I've made. anyone else interested in tanking should give it a read. By no means is it flawless, but a well thought out argument.

http://www.tankingtor.com/2012/07/swtor-optimal-tanking-gear-guide.html



Civic

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Re: a nice tank optimization guide from Reddit.
« Reply #1 on: Jul 17, 2012, 08:22 PM »
It doesn't say it as clearly as I will explain, it actually only touches on it very slightly (other then talking on and on about TTK) but, the single most important thing this guide says is this:
The more HP you have, the more you will mitigate. It is such a simple concept that is vastly over looked.

If you have 20,000 HP and you mitigate 10% that's 2,000 mitigated damage.
If you have 23,000 HP and you mitigate 10% that's 2,300 mitigated damage.

Of course, these numbers are without the benefit of Shield/Absorb ratings but given the fact endurance hits DR at a very high amount, it really is the most favourable stat to have as a Tank.


Here is my recommended stat make-up for a Vanguard Tank in PvP. It gives you:
Health: 23,128.0 (24,500? with Rakata Stim)
Damage Reduction: 53.78%
Defense Chance: 8.51%
Shield Chance: 55.40%
Shield Absorption: 56.28%
PvP Dmg Reduction: 19.67%

http://swtor.askmrrobot.com/character/41bd3262-651a-4197-81c6-c290011100bd
Those are min/maxed so the stat make-up is a long process, but that is the best build a tank could wish for.
Vanguard being Heavy armour already soak up a lot of damage from inate defence (53.78%) but with the shield/expertise that's another 20% after the initial 54%.

The reason for the highly preferred Shield rating over Defence rating is just because Tech attacks aren't affected by either of those stats, and neither are Crits.. and it's better to have constant damage reduction (Shield) rather then spike (Defence).
When your bubbles are up it's pretty much GG with this set-up.

Mag

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Re: a nice tank optimization guide from Reddit.
« Reply #2 on: Jul 17, 2012, 10:30 PM »
Force and Tech attacks cannot be shielded, while Melee and Ranged attacks can.

Internal and Elemental attacks cannot be mitigated with armor, while Kinetic and Energy attacks can.

Visit http://taugrim.com/2012/01/19/understanding-swtors-avoidance-and-mitigation-mechanics-for-tanks-in-pvp/ for a pretty good analysis of why shield is terrible for PvP mitigation.

Civic

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Re: a nice tank optimization guide from Reddit.
« Reply #3 on: Jul 17, 2012, 10:51 PM »
Force and Tech attacks cannot be shielded, while Melee and Ranged attacks can.

Internal and Elemental attacks cannot be mitigated with armor, while Kinetic and Energy attacks can.

Visit http://taugrim.com/2012/01/19/understanding-swtors-avoidance-and-mitigation-mechanics-for-tanks-in-pvp/ for a pretty good analysis of why shield is terrible for PvP mitigation.

I think Taugrim is well over-rated. Shield is definitely the way to go.

Also, most people don't min/max their gear.. and full BattleMaster has all accuracy on it making Defence rating even more redundant than it already is.

Basically you can only shield/parry/dodge white damage.. so its better to shield then to parry imo, despite crits not being able to be shielded.
It's better to take less damage more frequently then to dodge less frequently (spike damage).. when you are going to take spike damage that's when you save your defence cooldowns, the rest should be Shield to be more 'innate'
« Last Edit: Jul 17, 2012, 10:58 PM by Civic »

Aaticus

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Re: a nice tank optimization guide from Reddit.
« Reply #4 on: Jul 19, 2012, 02:29 AM »
Well I am still of the mind that END is still the stat of choice. (I broke 26k today and still have more to gain). I have noticed TTK go through the roof since I breached 24k and almost Immortality once I grouped with you guys and got some of that sweet sweet heal love.

As for shield and Absorb. I too, agree that consistent mitigation > Spike and a smooth predictable health decline is easier for healers to tend to in group settings rather than Nuke Heals.

Taugrim was a great starting resource for me but I think it's outdated at 1.3 (even though he reorganized his guides after 1.3)

There is no right answer, just a great point for discussion moving forward.

 

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