mitochondria
Ventrilo
Follow via Facebook Follow via Twitter Follow via YouTube Follow via RSS Steam Group

Author Topic: First look - level 55 data mining from pts client  (Read 1372 times)

Loxx

  • Alumni
  • Posts: 873
  • Reputation: +3/-0
First look - level 55 data mining from pts client
« on: Feb 05, 2013, 10:14 AM »
http://www.swtor.com/community/showthread.php?t=594294

Hard to tell how alpha this stuff is.  Some interresting stuff to be sure.
« Last Edit: Feb 05, 2013, 10:18 AM by Oloxx »



Bastian

  • Officer
  • Posts: 418
  • Reputation: +3/-0
  • AKA Pedia, Fomortiis, Sanaki, Cody
Re: First look - level 55 data mining from pts client
« Reply #1 on: Feb 05, 2013, 12:49 PM »
All credits for datamining go to Kamii

Sentinels - Combat Spec
"hand of justice" -> next dipatch can be used on any target
also on combat tree - time_dilation (no description)
New proc - increases melee and ranged defenses by 1% per charge up to 3 charges, lasts 10 secs, procs from 0x400000045C65BD aka no idea

Guardians - Vigilance
engulfing force - dmg buff, about 10% more dmg done
force rush changed from 9 to 15 secs, but thy nerfed the +crit chance from 60% to 25%, no longer affects dispatch, only blade storm
new ability: keening - next dispatch can be used on any target, 15secs duration (same as combat), it's a proc, dunno the trigger
overhead slash: 10% dmg buff
new ability: preparation says -0.5 / -1(depending on rank) on: saber throw; gather str; force leap; dunno if that is a percentage or an actual value, should be %
sundering throw buff changed to 15s from 45s
and whatever it changed by 4% now changes by 20% (probably armor debuff)
zen strike restores 3 focus (up from 2)

Commandos - Gunnery
new ability: advance the line (no idea what it does)
new ability: charge net - modifies some stat by 2%
new ability: decoy abosorbs next incoming direct force or tech attack (lasts 6 sec)
5% dmg nerf on demolition round
Damage on grav round - minimum damage reduced, maximum damage increased (more rng)
reserve round is gone
new one: overclock - Reduces casting time (i think) by 7.5/15% depending on rank
another defensive cd - reflexive shield - abosrobs dmg (6secs)
that's it for gunnery, some other abilities are tagged as changed but i can't spot the cahnge (could be just animation or something like that)


Troopers (unclassified):
guard cannon - no additional info i can find (yet)
pulse engine- next pulse cannon channels and ticks twice as fast
shrap_stachel has no description but it puts a 50% slow on target
soldiers grit - alacrity increased buff
superior defense - modifies stat 48 (?) by 4% (whatever that stat is)

New sentinel ability: Double Saber Throw
New knight ability (dunno AC): saber reflect - reflects dmg received

Changes to Focus spec:
Force exhaustion changed from 5 to 3 seconds
ticks faster but only 4 ticks instead of 5
speed debuff was 60-50-40-30-20-10
now it's 50-30-10
force_guard and force-health new on smash tree
force guard is passive and absorbs damage
2 ranks - 3 and 6 %
force health also passive, restores action points and modifies some stat, -2.5% on stat #103 (dunno what that is, maybe health regen), resotres 1 action point on rank 1, 2 on rank 2
Also new on focus tree: heightned power
heightened power lasts 6 seconds and increases all dmg dealt (3% increase)
Also new on focus: incisor - 6secs 50% slow
inner focus - no more charges
aka zen doesnt give you sing stacks, only 4 action points (same with combat focus)
singularity charges decreased from 4 to 3
focus cost of sweep is reduced by 12% per rank, damage is increased 11.11111% per rank (weird value)
singularity stacks also grant you focus
meaning - dont smash generate focus; smash - not generating focus, seems to generate 1 focus per second
zealous leap change too
can't figure out what the change is though
there are a lot of changes to the entire tree tbh, but i cant understand what they all do

Bonus - map of new op, Scum and Villany http://img820.imageshack.us/img820/7339/scumandvil.png
new group finder has quests for: operation | flashpoint | flashpoint_hardmode | flashpoint_hardmode_55

More stuff coming Soon™
And I disappear, a ghost admidst the combat, preparing to strike.
It was your own fault; You should have paid attention and looked through the lie.
A most confused death, dead before he even knew where I struck from.
Farewell foolish thing.  Know that you have been deceived, as your soul moves on.

Surrena

  • Alumni
  • Posts: 370
  • Reputation: +0/-0
Re: First look - level 55 data mining from pts client
« Reply #2 on: Feb 05, 2013, 03:52 PM »
i hope they make jedi knights OP this patch!










OH WAIT

Dino

  • Grav Bro
  • Posts: 42
  • Reputation: +0/-0
  • Dino
Re: First look - level 55 data mining from pts client
« Reply #3 on: Feb 05, 2013, 03:56 PM »
yay no nerfing the bubble stun >.<

Surrena

  • Alumni
  • Posts: 370
  • Reputation: +0/-0
Re: First look - level 55 data mining from pts client
« Reply #4 on: Feb 05, 2013, 04:08 PM »
yay no nerfing the bubble stun >.<

info that guy provided is kinda useless so dont worry about it

Xanxas

  • Alumni
  • Posts: 342
  • Reputation: +2/-1
Re: First look - level 55 data mining from pts client
« Reply #5 on: Feb 05, 2013, 05:43 PM »
[–]McDan1elSage Seer - Red Eclipse (EU) 4 points 30 minutes ago

I think they are going to post over at the TRE Forums; but here is all the other stuff I got (no particular order) - also the formatting is messed up as its from a LONG Chat log... :)

Remember this is just data mined nothing is for certain (though as a Sage/Seer I hope it is!)

    DESCRIPTIONS FOR NEW ABILITIES Dual Saber ThrowThrows both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Inexhaustible Zeal Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total

    Hand of Justice Increases the damage dealt by Slash and Blade Rush by <<1>>%. In addition, your Ataru Form damage has a <<2>>% chance to trigger Hand of Justice, which finishes the cooldown on Dispatch and makes your next Dispatch free and usable on a target with any health level. This effect cannot occur more than once every 20 seconds.

    Weakening Wounds Applying a burn to your target reduces its damage dealt by <<1>>% for <<2>> seconds Zealous WardGetting attacked while Saber Ward is active heals you for <<1>>% of your maximum health. This effect cannot occur more than once every 1.5 seconds

    Force GuardReduces damage taken from Force attacks by <<1>>%. In addition, whenever you reflect Force damage with Saber Reflect, you build <<2>> focus.

    Force HealthReduces the health spent by Guarded by the Force by <<1>>%. In addition, Twin Saber Throw builds <<2>> focus Heightened PowerIncreases all damage dealt by <<1>>% for <<2>> seconds after using Force Sweep.Increases all damage dealt IncisorForce Leap and Zealous Leap have a <<1>>% chance to snare the target, reducing its movement speed by 50% for <<2>> seconds

    [InterventionForce Leap, Zealous Leap, and Guardian Leap have a <<1>>% chance to grant Intervention, which makes your next Freezing Force cost no focus and activate with a 0.5 second global cooldown

    Jedi EnforcerIncreases the damage dealt by Rebuke by <<1>>% and increases its duration by <<2>> seconds

    [KNIGHT] Visionary Generates 1 focus when attacked. This effect cannot occur more than once every 6 seconds.

    [SENTINEL] Crippling Throw Is now instant (you don't have to wait for saber to hit enemy).

    [SENTINEL] Dual Saber Throw Throws both lightsabers in a straight line towards the target, dealing ? weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.

    [COMBAT] Hand of Justice Increases the damage dealt by Slash and Blade Rush by 2%. In addition, your Ataru Form damage has a [15/30/45]% chance to trigger Hand of Justice, which finishes the cooldown on Dispatch and makes your next Dispatch free and usable on a target with any health level. This effect cannot occur more than once every 20 seconds.

    [COMBAT] Contemplation Reduces the cooldown of Awe by ? seconds. In addition, you build up to ? Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds.

    [COMBAT] Saber Screen When your Ataru Form deals damage, your damage reduction and melee and ranged defense are increased by 1%. Stacks up to 3 times. Lasts 10 seconds.

    [WATCHMAN] Inexhaustible Zeal Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total.

    [WATCHMAN]Weakening Wounds Applying a burn to your target reduces its damage dealt by <<1>>% for <<2>> seconds.

    [WATCHMAN]Zealous Ward Getting attacked while Saber Ward is active heals you for <<1>>% of your maximum health. This effect cannot occur more than once every 1.5 seconds

    permalink
    report
    give gold
    reply

[–]McDan1elSage Seer - Red Eclipse (EU) 5 points 30 minutes ago*

PArt 2

    [SEER] Amnesty Reduces the duration of Noble Sacrifice's Force degeneration effects by 3 seconds.

    [SEER] Force Gift Increases alacrity by x%

    [SEER] Force Warden Healing Trance channels and ticks 6/12% faster.

    [SEER] Humility Targets stunned by your Force Stun suffer Humility when Force Stun wears off, which reduces all damage dealt by x% for 10 seconds.

    [SEER]Life Ward Your Force Armor and Force Barrier heal you for 0.5% (not sure) of your total health every second for as long as they last.

    [SEER]Master Speed Increases the duration of Force Speed by 0,5/1/1,5 sec. In addition, when Force Barrier ends, the active cooldown of Force Speed is finished.

    [SEER]Force Barrier Projects a Force Barrier about you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. (OP AS FUCK)

    Phase Walk Activating this ability marks your current location for <<?>> seconds. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. When returning to the marked location or when the effect ends, Phase Walk goes on cooldown for 45 seconds.

    [PYRO]Assault Frame Reduces the damage taken by all periodic effects by 7.5%15%/21.5%

    [PYRO] Electro Shield When activated, your Reactive Shield has a 50%/100% chance to charge with electricity, zapping attackers for x elemental damage while it remains active. This effect cannot occur more than once each second.

    [PYRO]Hyper Assault Rounds Reduces the cost of Explosive Round by 1/2 (not sure). In addition, the third Explosive Round in your Mortar Salvo has a 50/100% chance to trigger your Plasma Cell.

    [PYRO/COMMANDO]Hyper Barrels Reduces the cost of Charged Bolts by x and the cooldown of Full Auto by x seconds. Additionally increases the damage dealt by High Impact Bolt, Charged Bolts and Full Auto by 6(?)%.

    Appears to be for both mandos and vanguards, not only in pyro

    Electro NetFires an electro net that ensnares the target, reducing its movement speed by 50% and dealing x energy damage over 9 seconds. The damage dealt by the electro net increases by 20% for every second that the target remains moving. This effect stacks up to 10 times on enemy players or up to 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts x seconds.

NEW PvP achivements * kill 10 oh each ac * kill 100/1000/10000/50000 players

    Eye For An Eye - Delivered 10 Killing Blows in a warzone match where you were also defeated 10 times. lol

    Acquired the GSI PMP-06 Pleasure Speeder vehicle by using the Seeker Droid.

    Those Things Exist? Discovered, against all odds, a Czerka Crate-o-Matic.

    Exorbitantly Wealthy - Earned 10000000 credits

    New warzone stuff: Mark Reusable; Poison Reusable; Disengage Reusable; Absorb Reusable;Block Reusable; Counterattack Reusable

    [SCRAPPER] Rolling Punches - Back Blast and Shoot First have [33/66/100]% chance to trigger Rolling Punches, which increases alacrity by 2% for 15 seconds.

    [SCRAPPER] Slippery Devil - Increases your effective stealth level by 1. In addition, when you activate Scamper, you have a [25/50]% chance to trigger Dodge for 1 second. This effect cannot occur more than once every 15 seconds. Also reduces the energy cost of Scamper by 2.

    [SABOTEUR] Jury-Rigged Mods - Reduces the cooldown of Sabotage Charge and Speed Shot by -1.5 seconds and reduces their energy costs by 2.

    [SABOTEUR] Scatter Bombs - Reduces the energy cost of Thermal Grenade by 2. In addition, when rolling with Hightail It, you have a [50/100]% chance to drop 5 Scatter Bombs in a trail behind you. These bombs explode soon after, dealing ? kinetic damage to any nearby enemy. that 50/100 is guesswork i can see 2 ranks and one is 50

    [DIRTY FIGHTING] Dirty Shot - Increases all Wounding Shots damage dealt by 1%. In addition, damage dealt by Wounding Shots has a [15/30/45]% chance to trigger Dirty Shot, which finishes the cooldown of Quickdraw and makes your next Quickdraw usable on a target with any health level.

    [DIRTY FIGHTING] Hotwired Defenses - Increases the amount of damage absorbed by Defense Screen by 15%. may be multi-rank (unsure)

    [DIRTY FIGHTING] Pugnacious - Pugnacity immediately restores [5/10] energy when activated. Additionally reduces the cooldown of Pugnacity by -15 seconds.

    [DIRTY FIGHTING] Concussion - Your periodic damaging effects don't tick on targets affected by any of your sleep effects.

    [DIRTY FIGHTING] Scurry - Increases the duration of your Dodge by [1.5/1/0.5] seconds and your effective stealth level by 1. In addition, when you activate Scamper, you have a [15/30]% chance to gain Scurry, which makes your next Kolto Pack activate instantly, cost no energy, and not require or consume Upper Hand. weird this is in DF... and unsure about [?/?/?]

    [DIRTY FIGHTING] Unfair Advantage - Blaster Whip has a [20/40]% chance to trigger Unfair Advantage, which makes your next Wounding Shots regrant Upper Hand and cost no energy. This effect cannot occur more than once every 10 seconds.

    quest name is The Shourd Revealed intro - quesh - belsavis - nar_shadaa maybe an event this is an heavily scripted quest [HEROIC 4] The Shroud Revealed - Find the Shroud ========= EVENT / GALAXY WIDE QUEST ========== The Shroud

Most who have ever heard the legend of the Shroud believe him to be just that: a legend. But the Shroud is real. Operating through his network of dedicated mercenaries and embedded saboteurs, the freelance superspy is responsible for some of the galaxy's most audacious acts, from the famed "Great Czerka Datacrash" to the toppling of planetary governments. His actions have placed him firmly in the crosshairs of both Republic and Imperial justice systems.

The Shroud doesn't operate out of any particular ideology, but rather out of the pursuit of a grand challenge he can overcome while also evading capture. The net moral result is of no consequence; only the level of difficulty and novelty of the task at hand matter to the brilliant strategist.

EV2 Macrobinoculars

The EV2 discreet reconnaissance macrobinoculars represent the cutting edge in surveillance technology. Supreme-resolution zoom, wide-spectrum environmental analysis, full voice/data communications and an omnioptic interface are but a few of the EV2's top-notch features. These devices are ideal for planetary exploration, environmental observation, data interception, geographic triangulation and target monitoring.

Designed by the legendary freelance superspy known only as "the Shroud," the EV2s are reportedly named after one of the Shroud's top lieutenants. Components appear to have been contracted separately among several corporations across the galaxy, with the Shroud himself reportedly overseeing their assembly. Anti-tamper explosive charges embedded into the EV2's framework have made reverse engineering this particular model of macrobinoculars unlikely. wall of text is codex entry makeb has 2 datacrons only btw :\

Xanxas

  • Alumni
  • Posts: 342
  • Reputation: +2/-1
Re: First look - level 55 data mining from pts client
« Reply #6 on: Feb 05, 2013, 06:21 PM »
Epic wall of text my bad, 2 long posts from reddit.

Xanxas

  • Alumni
  • Posts: 342
  • Reputation: +2/-1
Re: First look - level 55 data mining from pts client
« Reply #7 on: Feb 05, 2013, 06:44 PM »
More from Kam on Skype:

this however is new: Level 30 to 54 Players cannot queue with Level 10 to 29 Players. Level 55 Players cannot queue with Level 30 to 54 Players.

This is Pre-Season One of Ranked Warzones.

You are granted the title "The Dedicated" upon reaching Legacy Level 10. You are granted the title "The Illustrious" upon reaching Legacy Level 20. You are granted the title "The Renowned" upon reaching Legacy Level 30. You are granted the title "The Historic" upon reaching Legacy Level 40. You are granted the title "The Living Legend" upon reaching Legacy Level 50.

new titles are: Galactic City Savior<<1>>, Kaas City Savior<<1>>, Star Forager<<1>> the DreadseedLucky <<1>>Unlucky <<1>><<1>> the Sarlacc Stomper<<1>>, Worm Food<<1>> the Benefactor<<1>> the Dedicated<<1>> the Prolific<<1>> the Historic<<1>> the Living Legend<<1>> the Sharp Dresser<<1>>, Scourge of the Hutts

Zetsuma

  • Alumni
  • Posts: 337
  • Reputation: +0/-0
Re: First look - level 55 data mining from pts client
« Reply #8 on: Feb 07, 2013, 03:38 PM »
I am a little excited that it seems Vig is going to be more viable in pvp.

Does anyone know whether they are adding more to the skill trees, or do we just have 5 more points to spend?

Utopi

  • Admin
  • Posts: 971
  • Reputation: +9/-1
    • LD50
First look - level 55 data mining from pts client
« Reply #9 on: Feb 07, 2013, 04:01 PM »
I believe they are adding more skills.


Sent from my iPhone using Tapatalk


"There is a fine line between success and failure. In order to succeed, one must learn how to be rid of that line."

Loxx

  • Alumni
  • Posts: 873
  • Reputation: +3/-0
Re: First look - level 55 data mining from pts client
« Reply #10 on: Feb 07, 2013, 04:03 PM »
From what i have heard, trees will be extended vertically by 1 new tier of talents and the trees will be "re-optimized" to further discourage hybrid builds.

Moji

  • Alumni
  • Posts: 113
  • Reputation: +0/-0
Re: First look - level 55 data mining from pts client
« Reply #11 on: Feb 07, 2013, 05:17 PM »
They could destroy every retard mode hybrid build by doing exactly what WoW did a few years ago: You cannot put points in another tree until you have put 31 points into your primary tree. Doing that would allow more powerful talents to be put earlier in the tree to keep it interesting while people level and put an end to all the hybrid builds that the morons who can't play the game use.

Putting more abilities and a deeper talent tree in the game is a mistake with the current state of the classes. They can't even balance the ones we have now. It will just lead to more cheese hybrid builds and this game will be an even bigger pile of unbalanced shit than it already is.

Xanxas

  • Alumni
  • Posts: 342
  • Reputation: +2/-1
Re: First look - level 55 data mining from pts client
« Reply #12 on: Feb 07, 2013, 06:11 PM »
http://pastebin.com/6a8DUz1P

This has some more info about changes to existing, and new ability/talents.

Inmortal

  • Member
  • Posts: 35
  • Reputation: +0/-0
Re: First look - level 55 data mining from pts client
« Reply #13 on: Feb 07, 2013, 06:26 PM »
They could destroy every retard mode hybrid build by doing exactly what WoW did a few years ago: You cannot put points in another tree until you have put 31 points into your primary tree. Doing that would allow more powerful talents to be put earlier in the tree to keep it interesting while people level and put an end to all the hybrid builds that the morons who can't play the game use.

Putting more abilities and a deeper talent tree in the game is a mistake with the current state of the classes. They can't even balance the ones we have now. It will just lead to more cheese hybrid builds and this game will be an even bigger pile of unbalanced shit than it already is.

Doing that will dissapear the bubble stun, that would be awesome

 

Related Topics

  Subject / Started by Replies Last post
1 Replies
530 Views
Last post Aug 25, 2013, 10:25 AM
by Loxx
10 Replies
1001 Views
Last post Oct 09, 2014, 09:44 AM
by Tyeshali
7 Replies
588 Views
Last post Apr 06, 2014, 03:56 PM
by Merson
0 Replies
349 Views
Last post Jul 01, 2014, 11:47 AM
by Loxx

* Live Streams

Data retrieved in 0.13 seconds.

* Recent Posts

Canderous Ordo Trash Talk by Cates
[Apr 26, 2017, 04:49 PM]


New Voice Communicator...? by Cates
[Apr 26, 2017, 04:49 PM]


Star Citizen by Cates
[Nov 19, 2016, 05:21 AM]


Free Games by Crabbok
[Jul 29, 2016, 11:47 PM]


XCOM 2: LD50 at War! by Yuri
[Jul 14, 2016, 05:17 PM]


Overwatch by Crabbok
[Apr 30, 2016, 04:17 PM]


Disney buys Star Wars by Dargos
[Apr 14, 2016, 04:57 AM]


Free Division Clothing "Gear" Sets by Cates
[Mar 06, 2016, 08:23 PM]


Internet on the Island by Fixate
[Mar 03, 2016, 07:14 AM]


Division pvp by Surrena
[Mar 01, 2016, 01:55 PM]

* Gallery

U T O P I

Views: 1350
By: Acorns