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Author Topic: 1.4 - Class Balance & Class Changes - Dev Blog  (Read 840 times)

Apostrophe

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1.4 - Class Balance & Class Changes - Dev Blog
« on: Sep 05, 2012, 10:18 AM »
http://www.darthhater.com/articles/swtor-news/21521-bioware-talks-class-changes-and-balance-in-game

I was reading through this yesterday... And there was a post on the official site (which is down at the moment) discussing a bunch of changes to Resolve, that sound.... interesting.

Which regard to class changes... I was reading through the comments on Darth Hater, and couldn't believe my eyes when I saw the person who was calling that the "nerf" to Sorc/Sage knockback needed to be counteracted with a HEALING BUFF since Sorcs/Sages are (and I quote) "not the best healing class.".......... I felt inclined to respond to his comment. (I am Zyreos on DarthHater btw.)

Read my comment, and tell me if I am totally bent... But I see the Sage changes coming in 1.4, as a pretty big buff to healers.. Call me crazy.



Loxx

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #1 on: Sep 05, 2012, 11:08 AM »
Most players are fucking retarded.  If i hear another assassins/shadows cant tank whinge i am gonna scream.

My opinion:
Resolve change: terribad
Class changes: a few make me sad (i love rocket punch in pve) but overall some amazing shit.  Cant wait.

Apostrophe

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #2 on: Sep 05, 2012, 11:23 AM »
I don't tank.. But I heal a lot of tanks.... And the biggest thing I see with Shadow tanks, is they tend to overstack endurance, forgetting about defense/shield/absorb...

Having 27k HP is nice and all... But when you still get 1 or even 2 shotted by a non-enraged boss, you done fucked up your build.

Loxx

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #3 on: Sep 05, 2012, 11:46 AM »
Yeah, with the terribad combat logs i dont really have "proof" but i have aleays felt that for a shadow in PVE, absorb/defense/shield were the only way to go.  I would only start hp stacking if i were getting 1shot which simply isn't happening.

But I'm definitely excited about 1.4, i may get my sorc out of recruit gear finally and my BH is gonna start to re-gear for heals.  I dont play an op/scrapper at that level so i have no concept about those changes, but the rest seem like an overall boost.

The only downer is the new stunlock situation.  I'm really dissappointed BW went that direction with resolve.

Bastian

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #4 on: Sep 05, 2012, 11:48 AM »
So basically what this means for me if I'm reading it right, is that I get 30 seconds off my Vanish, bringing it down to 1.5 minutes from 2.  Sneak now has a second function when out of stealth that gives a 6-second sprint, and Sneak finishes cooldown upon exiting stealth.

That's awesome.  I don't think scoundrels need any form of gap closer/movespeed buff but I won't argue with it.  50% sprint for 6 seconds.  I'll also be able to use sneak every time I stealth.  Basically, say goodbye to ever seeing a Scoundrel in stealth before they jump you :P
And I disappear, a ghost admidst the combat, preparing to strike.
It was your own fault; You should have paid attention and looked through the lie.
A most confused death, dead before he even knew where I struck from.
Farewell foolish thing.  Know that you have been deceived, as your soul moves on.

Apostrophe

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #5 on: Sep 05, 2012, 12:15 PM »
Basically... Regardless of what class you are, you should never get truly 1-shotted by a non-enraged boss... If you do, it means you were standing somewhere you shouldn't have been, or missed an interrupt. Either way, your HP pool isn't the problem :p

And from what I understand about the changes to resolve... They are basically dumbing it down for the people who don't know when to try to CC someone in PvP... Get ready to die in the fire traps a lot morr in The Pit...

Loxx

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #6 on: Sep 05, 2012, 12:52 PM »
The worst part of this is they arent solving anything.  Sure if 2 people stun at the same time it wont max resolve, but, the way i am reading it, the successive stuns still provide resolve, just at a lower rate, so a true unorganized pug may still insta-resolve someone with stun-stun-pull-push-stun spam.  So ... the net result is a lot more trap deaths in everyones future.

Surrena

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #7 on: Sep 05, 2012, 03:06 PM »
to much stuns knockbacks and shit in this stupid game oh and lets make it easier for retards who over stun

Cates

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #8 on: Sep 05, 2012, 07:29 PM »
So basically what this means for me if I'm reading it right, is that I get 30 seconds off my Vanish, bringing it down to 1.5 minutes from 2.  Sneak now has a second function when out of stealth that gives a 6-second sprint, and Sneak finishes cooldown upon exiting stealth.

That's awesome.  I don't think scoundrels need any form of gap closer/movespeed buff but I won't argue with it.  50% sprint for 6 seconds.  I'll also be able to use sneak every time I stealth.  Basically, say goodbye to ever seeing a Scoundrel in stealth before they jump you :P

This is a nice fix to the nerf to stealth we received in 1.2. Now if they'd roll the Backstab/Blast timer back down to 9 seconds and give us back our laugh, I'd be ecstatic.

Surrena

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #9 on: Sep 05, 2012, 10:26 PM »
i wont be suprised if they dont balance knights and vangaurds

idiots still think they arent op

Apostrophe

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Re: 1.4 - Class Balance & Class Changes - Dev Blog
« Reply #10 on: Sep 06, 2012, 09:00 AM »
No amount of class balancing will make up for people who don't know how to play their class... The failed pug EV I was on last night us proof of that.
« Last Edit: Sep 06, 2012, 11:01 AM by Apostrophe »

 

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