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Author Topic: DPS/Utility Spec 2.0  (Read 1658 times)


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DPS/Utility Spec 2.0
« on: Mar 11, 2013, 10:59 AM »
My guardians dps spec on 2.0 currently is... Tank spec w/ deeps gear.

A work in progress with a lot of those allocations in the Vig/focus tree tbd. The amount of team utility is retarded for a dps, as is survivability. Most importantly is that can bring a good amount of deeps. The highest hitter, Guardian Slash, itself does a little less than Overhead slash in the Vig tree, BUT it makes up for it by procing riposte (which increase our dodge by 5%) AND it hits 4 more targets in range for the same amount as the initial blow.

Vig will do more damage on a dummy for sure, but even with unremitting staying glued to a target seemed impossible when I was playing it, and I don't have much of a problem doing that on live, plus being able to hard stun a healer as he tries to run away helps... a lot.

Warding Call
2 seconds more saber reflect (also offensive) - Got a sniper to kill himself with a 9k aimed shot
60% more armor (tank stance)
Reduced CD of saber ward
5% Defense on riposte (procs on GS)
Blade barrier.

On smash - 20% armor reduction and 5% reduced accuracy
Stuns/interupt - 2 hard stuns on 1 min and the other on 45sec CD, Push on 45 sec CD, Leap finishes CD on kick.
Taunts add a shield that mitigates damage
AoE slow
Can toss guard when needed - Or to get that movement increase buff (as I said spec tbd)

That was the only game I got to play due to crappy queues - We should have a pvp pts day, and play against each other. I want you to see that 58k healing... That was probably between my blade barrier bubble, and the taunt bubble we get.


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Re: DPS/Utility Spec 2.0
« Reply #1 on: Apr 08, 2013, 01:54 PM »
With the changes coming to PVP, what do you see as the ones that will affect the game the most?



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Re: DPS/Utility Spec 2.0
« Reply #2 on: Apr 08, 2013, 02:35 PM »
The biggest thing looked like the ttk, which is the main reason why I would go with a spec like this. That said, the pts may not be quite an accurate representation of what live will look like as there was probably a big gear disparity.

It also seems like staying in range of targets is also going to be a major pain with pretty much every class getting a snare/sprint kind of ability. Getting a MS off as vig was pretty difficult.


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